Below, you have an example of how to implement such a interface using ANSI C:
#include<stdio.h>
#include<stdlib.h>
#include<stdbool.h>
int main(void)
{
//Variable used for reading the user input
char option;
//Variable used for controlling the while loop
bool isRunning = true;
while(isRunning==true)
{
//Clears the screen
system("clear"); //For UNIX-based OSes
//Clears the keyboard buffer
fflush(stdin);
//Outputs the options to console
puts("\n[1]Option1"
"\n[2]Option2"
"\n[3]Option3"
"\n[4]Option4"
"\n.........."
"\n[x]Exit");
//Reads the user's option
option = getchar();
//Selects the course of action specified by the option
switch(option)
{
case '1':
//TO DO CODE
break;
case '2':
//TO DO CODE
break;
case '3':
//TO DO CODE
break;
case '4':
//TO DO CODE
break;
//...
case 'x':
//Exits the system
isRunning = false;
return 0;
default :
//User enters wrong input
//TO DO CODE
break;
}
}
return 0;
}
As you probably observed, this is a general template for a TUI, but you can easily modify it and adapt it to use in your programs.TIP: I used for clearing the console the system("clear") command which works for Unix-based operating systems. If you want to adapt the program for a Windows OS, you should replace the command with system("cls").
Question: In which situations do you prefer creating a text user interface instead of graphical one?
References:
About the TUI

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